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Tales of the Elders - Gibby - Forever happy wizard

Gibby used to be an advisor to the king of the European Medieval region before he became an alcoholic and drug addict. He was known to be a skillful tactician and manipulator. It confuses many how and why Gibby became the way he is today, but everyone agrees he no longer possess the mind he once had.

Gibby is almost always drunk or high on herbs which inherently makes him forever relaxed and pretty chill all around. Even when in conflict he is happy and cheerful, carefree of any danger that may befall him.

This one of the three main characters in my personal IP I have been working on recently.

Character sheet

Character sheet

Final design

Final design

Anatomy

Anatomy

character abilities + animation ideas

character abilities + animation ideas

rough sketches trying to determine the pose I should use for the final design

rough sketches trying to determine the pose I should use for the final design

iterations of bags, belts and a badge on bags straps

iterations of bags, belts and a badge on bags straps

design questions I asked myself after choosing the design I was going to continue with, although the final didn't really differ much from this, apart from the staff actually having a design.

design questions I asked myself after choosing the design I was going to continue with, although the final didn't really differ much from this, apart from the staff actually having a design.

More refined staff iterations

More refined staff iterations

Testing the staff designs on the character

Testing the staff designs on the character

Initial staff designs

Initial staff designs

Initial designs, didn't follow the usual process for this character, joined a few stages into these coloured outfit designs

Initial designs, didn't follow the usual process for this character, joined a few stages into these coloured outfit designs

earlier pose sketches, did these earlier on to get a better sense of the personality of this character right from the start of development

earlier pose sketches, did these earlier on to get a better sense of the personality of this character right from the start of development

Head designs focused on shape design and exaggeration. Final design was a rounder version of design 6 to make him look friendlier.

Head designs focused on shape design and exaggeration. Final design was a rounder version of design 6 to make him look friendlier.